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Exploratory videogame concept art showcasing my interpretation of "art school". In which the player/student appropriates the tools they master into their own physical form, based on their choices/major.


One starts as the Freshman: new to both the design world and the fine art world, with a not-yet developed head sketch that is eager to define itself. The player can then choose to embrace life as the Fine Artist, molded by paint and clay; or the life as the Designer, constructed by wires, computer screens and Adobe products. The end goal, could also be that of the ultimate Teacher, who has mastered both realms. Side characters include the ever-needed Janitor, who keeps the school afloat amidst the creative mess!

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